Prompt 3: I will be talking about the interaction between your two mirrored snake sprites. This mechanic isn't even unlocked until the last level, however I think it is the most interesting mechanic outside of moving the boxes. The interaction could also be manipulated slightly to have inverse controls or some other movement modifiers throughout the level. It made me feel as if I had to be much more careful with my actions because I could do something to the other side unknowingly that will lock me out from completing the level. When I initially was attempting to solve the level, I ended up getting one snake to the bagels, but I then was unable to get the other snake to the bagels because I had moved a box incorrectly by accident. If the overall rules were changed, I think this rule would need some reworking because it relies on the fact that both snakes need to complete the 'same' objective, but have different obstacles. So if the rule regarding boxes changed, maybe the mirror mechanic would have no purpose. An interesting thought I had was if you were able to revert your actions fluidly within the game mechanics (not using undo), then the mirror mechanic would feel much less risky. But because the boxes can be pushed in ways that they are not revertible, it makes the player contemplate each movement much more. I don't have much else to say about this rule interaction, but I really liked the sound effect chosen for the crate movement because it sounded like it was actually sliding and not just a thump sound.
Prompt 4: The first thing I tried in the game was to move around with the arrow keys. Other than that, I tried to go out of bounds and obtain the item that looked different from the rest of the tiles. However, I was unable to go out of bounds, which was to be expected. Once I grabbed the donut, I passed that level. The single level that stood out to me was the final level where my controls affected multiple snakes in the level. This level also had multiple boxes that I was able to move as the snake. I took multiple attempts to complete the final level, since it was difficult to keep track of what all of the snakes did when I moved around. After failing multiple times, I took some time to think and plan out how to beat the final level. Thinking about the intermediary steps I had to take throughout the level helped me focus on completing the game. There was one trouble spot where I failed the level multiple times, where I ended up pushing a box in the way of the path and blocked the exit. After blocking the donuts, I attempted to back up and think about a way to beat the level before starting over. On this level in particular, there were multiple ways to get to the final few steps, but the last couple steps were only able to be completed in one way. Overall, I only spent maybe 2 minutes on the final level. It was challenging, but I was able to overcome the challenge after taking some time to plan out my approach.
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Prompt 3: I will be talking about the interaction between your two mirrored snake sprites. This mechanic isn't even unlocked until the last level, however I think it is the most interesting mechanic outside of moving the boxes. The interaction could also be manipulated slightly to have inverse controls or some other movement modifiers throughout the level. It made me feel as if I had to be much more careful with my actions because I could do something to the other side unknowingly that will lock me out from completing the level. When I initially was attempting to solve the level, I ended up getting one snake to the bagels, but I then was unable to get the other snake to the bagels because I had moved a box incorrectly by accident. If the overall rules were changed, I think this rule would need some reworking because it relies on the fact that both snakes need to complete the 'same' objective, but have different obstacles. So if the rule regarding boxes changed, maybe the mirror mechanic would have no purpose. An interesting thought I had was if you were able to revert your actions fluidly within the game mechanics (not using undo), then the mirror mechanic would feel much less risky. But because the boxes can be pushed in ways that they are not revertible, it makes the player contemplate each movement much more. I don't have much else to say about this rule interaction, but I really liked the sound effect chosen for the crate movement because it sounded like it was actually sliding and not just a thump sound.
Prompt 4: The first thing I tried in the game was to move around with the arrow keys. Other than that, I tried to go out of bounds and obtain the item that looked different from the rest of the tiles. However, I was unable to go out of bounds, which was to be expected. Once I grabbed the donut, I passed that level. The single level that stood out to me was the final level where my controls affected multiple snakes in the level. This level also had multiple boxes that I was able to move as the snake. I took multiple attempts to complete the final level, since it was difficult to keep track of what all of the snakes did when I moved around. After failing multiple times, I took some time to think and plan out how to beat the final level. Thinking about the intermediary steps I had to take throughout the level helped me focus on completing the game. There was one trouble spot where I failed the level multiple times, where I ended up pushing a box in the way of the path and blocked the exit. After blocking the donuts, I attempted to back up and think about a way to beat the level before starting over. On this level in particular, there were multiple ways to get to the final few steps, but the last couple steps were only able to be completed in one way. Overall, I only spent maybe 2 minutes on the final level. It was challenging, but I was able to overcome the challenge after taking some time to plan out my approach.