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Prompt 1:

The zoo tour let me remind the first time I visit the zoo in Madison, just very close to the campus. When my friends and I decided to visit the zoo during the weekend, we also consider where to eat, just like the author did (buy food before entering the zoo). After all, the food in a zoo is more expensive than in another place. I have to commit that, find a bathroom before the visit is real. The zoo is always big, and there is a long distance between two bathrooms. When I play this game, I just follow my own experiences like buying food in advance and having a bathroom before visiting. When the real visit becomes, there are four options for me. From my experience, I prefer to visit them in order, so I just click them one by one and try to visit them. By the way, the attached websites about animals and the recording of animals are great. It helps me to feel what the author saw before in the zoo. Besides, the sign or the information is great. When I see some “special animal” (as known as animals I do not know), I would prefer to view the sign and information of that animal. The order of the reading is reasonable, it followed the real rule when people are visiting a zoo.

(ps. Why I cannot use the ticket I found to visit the bird area, lol)

2. What is interesting about how the passages in “Trip to the Zoo” are organized is that it felt eerily similar to how choices are presented to us in real life. There is no real system to it. They are not evenly spaced evenly weighted, they seem to come at you randomly, and some will be more important than others. For example, one choice at the start of the game was whether or not to get a burrito on your way to the zoo. For all I knew when making this choice, choosing the burrito could have led to a car crash that made me never arrive at the zoo, or another radical story changing experience. As it turns out, I simply ate a burrito and continued on to the zoo. This choice was not particularly important, but players have no way of determining what choices are the most important when playing. This makes it difficult to guess where many of the choices will take you. The only choices where I was confident about what would happen were the exhibit options. I imagined that selecting monkeys would take me to their exhibit. Other than that, I knew very little ahead of time. The organization allows you to return to the main area after each exhibit so that you can visit all of the exhibits, and no choice is going to exclude a player from any of the experiences in the game. I imagine the shape of the story as a sort of windmill, where you start at the base, the center of the zoo is the middle and the exhibits are at the end of the propellers.